and a full command system are fully planned. Prefer single-player? Missions with friendly A.I. Text chat and pre-recorded voice messages (commo rose-style) also available for the mic-less and the shy. Integrated VOIP with both 3D positional voice and radio ensures full communication capabilities with no need for third-party software. Gather your teammates and practice in full-featured training areas, including shooting ranges with dynamic targets and customizable killhouses. Whether in 8-player co-op or 8v8 adversarial game modes, GROUND BRANCH’s unforgiving gameplay makes careful and calculated teamwork essential. Ground Branch operators get all the right tools for the job straight away-courtesy of the Agency. Forget unlocks, microtransactions and loot boxes. What you bring to your mission is determined only by your loadout choice, with realistic consequences: With the upcoming encumbrance and stamina system, too much equipment will impact your character’s speed and performance place a scope too forward on the rail and your sight picture will be too small bring a long rifle into CQB and weapon collision may prove a hindrance. Say goodbye to pre-defined kits and fully customize your character and gear from basic appearance and outfit to in-depth vest and weapon platform customization, down to individual pouch and attachment placement. UNPRECEDENTED CUSTOMIZATION & OPERATE, COOPERATE GROUND BRANCH’s unique “campaign” format will deliver smaller, more localized sets of missions based around global hotspots, with a centralized intelligence interface to monitor them and receive new mission orders over time. A minimal HUD with multiple optional elements ensures that vital information is available, but never a constant obstacle to either immersion or your field of view. In GROUND BRANCH, what you see is what you get. Cameras are placed at the character’s eyes and bullets originate from the weapon’s muzzle. See your foot sticking out of cover? Better tuck it in-enemies may be able to see it (and shoot it) too, but only if their line of sight and muzzle are verifiably unobstructed. Providing zero disconnect between your view and your character’s physical presence in the environment.
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